State of Ky With Eku in It Vector Art
2020 Speakers April 25th, 2020
Becca Hallstedt
Worker/Owner Wild Blue Studios
Becca Hallstedt (they/them) is a worker-owner with Wild Blue Studios. Based out of Chicago, they have worked with clients including Blizzard, Riot, Netherrealm, Phoenix Labs, and more every bit a concept artist and illustrator. In their spare time, they regularly piece of work as a mentor and organizer in the games manufacture.
2020 Speakers April 25th, 2020
Jonathan Hamel
Pb Designer
Jonathan Hamel (Atomic number 82 Designer, Ready at Dawn Studios) has been designing and programming games professionally since the mid-90s. Career highlights include What Remains of Edith Finch (winner of Best Game of at the 2018 BAFTAs and the All-time Gameplay at Games for Modify); Lone Echo (2017 Immersive Reality game of the Yr at D.I.C.E.); the 2013 Tomb Raider reboot, and its sequel Rise of the Tomb Raider. He produced online games at Sesame Street Online and co-wrote The Postman E'er Brings Mice and ii other Stink Fink novels with Jennifer L. Holm.
2020 Speakers April 25th, 2020
Tj Hughes
Contained Programmer
An independent game developer and 3D creative person out of St. Louis, Missouri, Tj Hughes taught himself game development in his early on teens, and has since started a solo dev company entitled "Terrifying Jellyfish". Under this name, he intends on escaping the mundane and mediocre forever through the exorbitant utilise of color, playfulness, and aesthetics.
2020 Speakers April 25th, 2020
Christian Allen
Unreal Engine Evangelist
Christian Allen is an experienced and BAFTA award winning AAA game designer and creative director. Prior to joining Epic Games equally the Unreal Engine Evangelist for Due north America, Christian served equally Lead Designer, Artistic Managing director, and Design Managing director of several AAA game projects for Ubisoft, Blood-red Tempest Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on console, PC, and VR.
2020 Speakers April 25th, 2020
Ross A. Hersemann
Founder of Loading Law
Ross is the Founder of Loading Law, a Chicago-based law do, and provides legal counsel to video game developers and entrepreneurs in the tech sector. Ross is also the Organizer of the Chicago Video Game Law Tiptop and an Offshoot Professor of Video Game Law at DePaul University. He speaks frequently on hot topics in law and technology. Ross as well serves every bit the Chair of IGDA Chicago, Chair of the CBA YLS Creative Arts Committee, and Vice Chair of the ABA IPL Digital Games and New Media Committee.
2020 Speakers Apr 25th, 2020
Christopher Totten
Assistant Professor at Kent Country
Christopher Totten is an Assistant Professor of Game Pattern at Kent State University's Blitheness Game Design programme. He is also the founder of Pie For Breakfast Studios, an award-winning Northeast Ohio-area indie game company. He has done work as an artist, animator, level designer, and project managing director in the game manufacture. He holds a Masters Degree in Architecture with a concentration in digital media from the Catholic Academy of America in Washington, DC. Chris is an organizer for the Smithsonian American Art Museum Arcade and lifetime member of the International Game Developers Clan (IGDA).
2020 Speakers April 25th, 2020
Rafael Estrada
Super8BitRafa
Super8bitRafa is a game developer and visual artist originally from the Monterey California expanse. Born and raised in the culturally rich Salinas Valley, Rafa has thrived in his artistic endeavors as an independent artist and has ever aimed to explore the human hidden through imagination and artful design with practices inspired by the early surrealist movements. Constantly striving to explore new avenues of fine art and modern culture, 8bit Rafa shifts his focus from traditional arts to digital interactive mediums.
2020 Speakers Apr 25th, 2020
Jay Kidd
Creative Director
Jay Kidd is the creative director for Wraith Games, an award-winning indie game collective from Hamilton, OH. Their current project, Collapsus, has been featured at SAAM Arcade, PAX East Indie MEBABOOTH 2020, Game Masters: The Exhibition, and many others. Wraith Games has too won both an AbleGamers/GDEX honour, and Can I Play That award for game accessibility, while Jay has spoken at GA Conf, the Games Accessibility Conference, hosted by IGDA.
When not making games, he is a part-fourth dimension game development instructor, and Artspace Hamilton artist, and gorging arcade collector.
2020 Speakers Apr 25th, 2020
Tim Frtiz
Animator, Trivial Nemo and the Nightmare Fiends
Tim Fritz is a contributing animator on the upcoming game Little Nemo and the Nightmare Fiends. He is also a Lecturer in the Computer Design and Blitheness program at Kent State Academy, with 15 years of technical experience. He earned his Master's caste in Technology from Kent State Academy, and he helped build the plan's virtual reality labs, motion capture lab, and return farm. Outside of work, he enjoys hiking in land and national parks, and discussing rationality.
2020 Speakers April 25th, 2020
Maxwell Kunze
Indie Developer
Max Kunze is currently a Junior Estimator Blueprint & Animation Student at Kent State University. Max has ever loved video games and their surrounding civilization. His passion for making his own games was sparked in the summertime of 2014 when he debuted "Go Fast: A Sanic Chance", a rage inducing video game based on the "Sanic" meme. In all seriousness, he fabricated the game in less than 24 hours, to entertain himself while on the road dwelling house from Northern Tier. While it started off as a joke, the game gained a fairly significant amount of attention. Ever since, Max has worked towards a career in game development and he all the same believes that memes serve an of import purpose in video games.
Here'south my photograph:
2020 Speakers April 25th, 2020
Kevin Knight
Gameplay Developer, Iron Milky way
Kevin Knight is a programmer at Iron Galaxy Studios in Chicago, and an contained tinkerer. Kevin has been developing games since he was thirteen years one-time, and he'south uncommonly interested in pushing the premises of interactivity. In undergrad he worked on Kinect games, a path that led him to Iron Milky way Studios. He has helped ship several titles and ports in his seven+ years there and helped build some interesting prototypes. Kevin besides a third of the "nights and weekends" company Pizza Curse, who created the local multiplayer robot soccer fiasco, Real Winners: Victoryball. Critics (who may have some claret relations to members of Pizza Expletive) take labeled the game as "pretty fun"
2020 Speakers April 25th, 2020
Jordan Taylor
Studio Head for Hitcents
Jordan Taylor is the Studio Head for indie game label Hitcents. Based in Kentucky, Jordan has led the publishing arm of the company for several years, and as a result has the privilege of working with indie game evolution teams beyond the globe. Every bit an advocate for responsible game development, Jordan is vocal about dev studios embracing sustainable practices in all forms. Hashemite kingdom of jordan likewise loathes cocky-aggrandizement in all forms, and writing this short bio was a form of torture for him.
2020 Speakers April 25th, 2020
Becca Hallstedt
Worker/Owner Wild Blue Studios
Becca Hallstedt (they/them) is a worker-possessor with Wild Blueish Studios. Based out of Chicago, they have worked with clients including Blizzard, Riot, Netherrealm, Phoenix Labs, and more as a concept creative person and illustrator. In their spare time, they regularly work as a mentor and organizer in the games industry.
2020 Speakers Apr 25th, 2020
Jonathan Hamel
Lead Designer
Jonathan Hamel (Pb Designer, Ready at Dawn Studios) has been designing and programming games professionally since the mid-90s. Career highlights include What Remains of Edith Finch (winner of Best Game of at the 2018 BAFTAs and the Best Gameplay at Games for Change); Lone Echo (2017 Immersive Reality game of the Year at D.I.C.E.); the 2013 Tomb Raider reboot, and its sequel Rising of the Tomb Raider. He produced online games at Sesame Street Online and co-wrote The Postman Ever Brings Mice and ii other Stink Fink novels with Jennifer L. Holm.
2020 Speakers April 25th, 2020
Tj Hughes
Contained Programmer
An independent game developer and 3D artist out of St. Louis, Missouri, Tj Hughes taught himself game development in his early teens, and has since started a solo dev company entitled "Terrifying Jellyfish". Nether this proper noun, he intends on escaping the mundane and mediocre forever through the exorbitant use of color, playfulness, and aesthetics.
2020 Speakers April 25th, 2020
Christian Allen
Unreal Engine Evangelist
Christian Allen is an experienced and BAFTA honor winning AAA game designer and artistic manager. Prior to joining Epic Games as the Unreal Engine Evangelist for North America, Christian served every bit Lead Designer, Creative Managing director, and Design Director of several AAA game projects for Ubisoft, Blood-red Storm Entertainment, Microsoft, Bungie, and Warner Bros. Games; as well as running his own indie development studio, Serellan LLC, which shipped multiple titles on panel, PC, and VR.
2020 Speakers Apr 25th, 2020
Ross A. Hersemann
Founder of Loading Law
Ross is the Founder of Loading Police force, a Chicago-based law do, and provides legal counsel to video game developers and entrepreneurs in the tech sector. Ross is also the Organizer of the Chicago Video Game Law Summit and an Offshoot Professor of Video Game Law at DePaul University. He speaks frequently on hot topics in constabulary and technology. Ross besides serves as the Chair of IGDA Chicago, Chair of the CBA YLS Creative Arts Committee, and Vice Chair of the ABA IPL Digital Games and New Media Committee.
2020 Speakers April 25th, 2020
Christopher Totten
Assistant Professor at Kent Country
Christopher Totten is an Assistant Professor of Game Design at Kent Land University'due south Animation Game Design plan. He is also the founder of Pie For Breakfast Studios, an award-winning Northeast Ohio-area indie game company. He has done work equally an creative person, animator, level designer, and project manager in the game industry. He holds a Masters Degree in Compages with a concentration in digital media from the Cosmic University of America in Washington, DC. Chris is an organizer for the Smithsonian American Art Museum Arcade and lifetime fellow member of the International Game Developers Association (IGDA).
2020 Speakers Apr 25th, 2020
Rafael Estrada
Super8BitRafa
Super8bitRafa is a game developer and visual artist originally from the Monterey California area. Born and raised in the culturally rich Salinas Valley, Rafa has thrived in his artistic endeavors equally an independent creative person and has e'er aimed to explore the human subconscious through imagination and aesthetic design with practices inspired by the early on surrealist movements. Constantly striving to explore new avenues of art and modernistic civilization, 8bit Rafa shifts his focus from traditional arts to digital interactive mediums.
2020 Speakers April 25th, 2020
Jay Kidd
Artistic Director
Jay Kidd is the artistic director for Wraith Games, an award-winning indie game commonage from Hamilton, OH. Their current project, Collapsus, has been featured at SAAM Arcade, PAX E Indie MEBABOOTH 2020, Game Masters: The Exhibition, and many others. Wraith Games has also won both an AbleGamers/GDEX award, and Tin can I Play That accolade for game accessibility, while Jay has spoken at GA Conf, the Games Accessibility Briefing, hosted by IGDA.
When non making games, he is a function-time game development instructor, and Artspace Hamilton artist, and avid arcade collector.
2020 Speakers Apr 25th, 2020
Tim Frtiz
Animator, Little Nemo and the Nightmare Fiends
Tim Fritz is a contributing animator on the upcoming game Little Nemo and the Nightmare Fiends. He is as well a Lecturer in the Computer Design and Animation program at Kent Land University, with 15 years of technical experience. He earned his Master'due south degree in Engineering from Kent State University, and he helped build the plan's virtual reality labs, motion capture lab, and return farm. Outside of work, he enjoys hiking in state and national parks, and discussing rationality.
2020 Speakers April 25th, 2020
Maxwell Kunze
Indie Programmer
Max Kunze is currently a Inferior Reckoner Design & Animation Student at Kent State University. Max has ever loved video games and their surrounding civilisation. His passion for making his own games was sparked in the summer of 2014 when he debuted "Get Fast: A Sanic Adventure", a rage inducing video game based on the "Sanic" meme. In all seriousness, he fabricated the game in less than 24 hours, to entertain himself while on the road home from Northern Tier. While it started off equally a joke, the game gained a fairly significant amount of attending. Ever since, Max has worked towards a career in game development and he still believes that memes serve an important purpose in video games.
Hither'southward my photo:
2020 Speakers April 25th, 2020
Kevin Knight
Gameplay Programmer, Iron Milky way
Kevin Knight is a developer at Iron Galaxy Studios in Chicago, and an contained tinkerer. Kevin has been developing games since he was thirteen years onetime, and he's exceptionally interested in pushing the premises of interactivity. In undergrad he worked on Kinect games, a path that led him to Fe Galaxy Studios. He has helped transport several titles and ports in his seven+ years there and helped build some interesting prototypes. Kevin also a 3rd of the "nights and weekends" company Pizza Curse, who created the local multiplayer robot soccer fiasco, Real Winners: Victoryball. Critics (who may have some claret relations to members of Pizza Expletive) accept labeled the game as "pretty fun"
2020 Speakers April 25th, 2020
Hashemite kingdom of jordan Taylor
Studio Head for Hitcents
Jordan Taylor is the Studio Caput for indie game characterization Hitcents. Based in Kentucky, Jordan has led the publishing arm of the company for several years, and every bit a result has the privilege of working with indie game development teams across the globe. Every bit an advocate for responsible game evolution, Jordan is vocal almost dev studios embracing sustainable practices in all forms. Jordan also loathes self-aggrandizement in all forms, and writing this brusque bio was a form of torture for him.
2020 Speakers April 25th, 2020
Sponsors April 23rd, 2020
Vector 2020 Playlist September 1st, 2020
Source: http://vectorconf.com/
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